All the World's a Stage
There's been a bit of a hiatus at Realms Beyond recently - real life issues slapping the main game sponsor around a bit - so to fill the gap Sooooo started up an unofficial adventure. It's a scored event with a heavy emphasis on Art and some restrictions on what can be built. I thought that as this was the theme I should aim for a Cultural victory - despite that being rather harder to pull off without being able to build cathedrals. It's not all about winning though
Scenario
Sponsor: Sooooo
Civilization: England, Elizabeth
Difficulty: Monarch
Map: Custom continents
AIs: 5, random
Speed: Epic OR Normal
Version: Civ 1.61
There are 2 save games available, identical in all respects except for the game speed. Chose either save for whatever reason you wish: the speed you enjoy or the speed you believe will score you more points. Players of both saves will be scored together.
Scenario Concept: All the world's a stage, and all the men and women merely players. Your civilization is fanatical about bringing art to the world. By force if necessary. Your civ *cough* "shuns" scientists, merchants and priests. Engineers are (just about) tolerated because they construct grand buildings to display your art.
Variant Rules: Please pay attention to the rules and scoring! Printing them out is wise.
- You may not build any wonders (world or national) that generate GP points other than artist or engineer points. Parthenon=good, Oracle=bad. Heroic Epic=good, Scotland Yard=bad. This means no shrines too. There is 1 exception: You may build the United Nations.
- You may not build any city improvements that allow the employment of scientist, merchant or priest specialists. Theatres and forges=good, markets and temples=bad. If you accidentally break this rule, carry on with the game but you will lose points (see below). There is 1 exception: You may build 1 library in the city you intend to build the national epic. But do not intentionally hire any scientists.
- Any accidental non-artist, non-engineer GPs must be deleted.
- In war, all AI cities must be razed, not captured. Barbarian cities are OK to capture.
- If using caste system, do not intentionally hire scientists or merchants
Scoring
- 20 pts - For winning the game
- 3 pts - Per great artist you acquire
- 3 pts - Per (legal!) world wonder (not project) built
- 1 pt - Per broadcast tower your civilization contains at the end of the game
- 2 pts - Per city you control of size 10 or greater at the end of the game
- 5 pts - For building The Internet
- 8 pts - Earliest conquest win
- 8 pts - Earliest domination win
- 8 pts - Earliest diplomatic win
- 8 pts - Earliest space win
- 8 pts - Earliest cultural win
- 5 pts - First to Drama
- 5 pts - First to Mass Media
- 5 pts - First to build the Globe Theatre
- 5 pts - First to make contact with all 5 AI civs
- 5 pts - Highest culture in 1500 AD in a single city. Great works do not count, so subtract the culture each city gained from any great works.
- You lose 10 points every time you break a rule (illegal building, keeping a captured city etc). But keep on playing!