Civilization V Adventure 1: Declaration of Independence
Realms Beyond has finally got just about enough interest in Civilization V to start running Adventures for it, their Civ IV adventures were how I originally found the site so I'm pleased to see there are once again games I can participate in (I never got round to buying the Beyond the Sword expansion for Civ IV which the current Civ IV adventures use). Unfortunately I ran out of time (or failed to plan my time properly ) so this game is incomplete.
Scenario
- Sponsor: SevenSpirits
- Opening Date: Monday, April 16, 2012
- Duration: Five Weeks
- Map Script: Pangaea
- Game Speed: Quick
- Difficulty: King
- Civilization: America
- World Size: Standard
- Opponents: Seven (with 16 city-states)
- Victory: Any
- Version: Civ V 1.01.511, no DLC required
A people have the right to determine their own destiny. This is the principle upon which your nation was founded. Show those older empires that you don't need their meddling help, and that when the people of a nation are free to follow their hearts, their works will light up the world.
Variant Rules
Just one rule: you may never accept foreign coin, be it by trade, gift, extortion, or spoils of war. No deal in which another nation gives you gold or gold per turn may be proposed or accepted. (Gold given by city-states is fine.)
Scoring
- 6/4/2 points for the fastest three victories.
- 4 points for winning a Diplomatic Victory.
- 1 point for every different special ability of a Great Person you use. (You can get at most 10 points this way. Build a Landmark, Manufactory, Custom House, Citadel, or Academy; Culture Bomb, Discover a Technology, Hurry Production, Trade Mission, and Golden Age)
- 2 points for planning something cool, succeeding, and describing the results in your report.
Scoring is optional. Winning the game is not required to be scored.